Emotions – happiness, anger, jealousy… is the mind experiencing ‘presence’ in VR. – Clyde DeSouza


The New Realities

  • Standard Screen – This is the traditional digital experience we’ve had for decades. The user looks at a fixed television screen or computer monitor. Input includes mouse, keyboard, and game controller.
  • Virtual Reality (VR) – Replaces (blocks) the users real world view with a completely digital surroundings. The input can vary, but generally includes at least 6 degrees of head tracking (positions & rotations). Typically the user wears goggles.
  • Augmented Reality (AR) – Layers computer generated imagery (CGI) on top of the users view of the real world. Think of a 2D video game HUD showing the player’s health bar. Typically the user wears glasses. Software typically relies on SLAM.
  • Mixed Reality (MR) – Blends AR with a contextual spatial awareness of the user’s environment. Think of a 3D tooltips hovering over real world objects that respect the position, scale, and movement of the objects. A CGI character will also be occluded or hidden when it walks behind a real world door.

Pixvana, the creator of cutting edge video tools, refers to XR. In the term XR – the X represents a question mark and generally includes WHATEVER the evolution of VR/AR/MR will be.

Each of these technologies has unique aspects, and also each shares many of the same opportunities and challenges.

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