Emotions – happiness, anger, jealousy… is the mind experiencing ‘presence’ in VR. – Clyde DeSouza
Here is more of my Unity game development portfolio.
VR gaming systems generate realistic sensations that simulate users’ physical presence in a computer-generated environment. The goal of VR gaming systems is to let users believe they inhabit a virtual world. Sam is growing his interest and experience in VR and AR.
I am actively seeking opportunities for professional experience with Unity & virtual reality.
I have completed only prototype consulting in VR. I have not yet shipped any VR titles.
Let’s get started!
Multiplayer VR Game (MVRG)
Together with a dedicated R&D team, I created a new proof-of-concept with Unity Multiplayer and my custom Mini MVCS framework.
I recently collaborated with the creators of Cosmic Flow: A Relaxing VR experience. Our prototyping updated the architectural approach, using my custom Mini MVCS framework, to aid in scalability & maintainability.
VR Background Info
The New Realities
- Standard Screen – This is the traditional digital experience we’ve had for decades. The user looks at a fixed television screen or computer monitor. Input includes mouse, keyboard, and game controller.
- Virtual Reality (VR) – Replaces (blocks) the users real world view with a completely digital surroundings. The input can vary, but generally includes at least 6 degrees of head tracking (positions & rotations). Typically the user wears goggles.
- Augmented Reality (AR) – Layers computer generated imagery (CGI) on top of the users view of the real world. Think of a 2D video game HUD showing the player’s health bar. Typically the user wears glasses. Software typically relies on SLAM.
- Mixed Reality (MR) – Blends AR with a contextual spatial awareness of the user’s environment. Think of a 3D tooltips hovering over real world objects that respect the position, scale, and movement of the objects. A CGI character will also be occluded or hidden when it walks behind a real world door.
Pixvana, the creator of cutting edge video tools, refers to XR. In the term XR – the X represents a question mark and generally includes WHATEVER the evolution of VR/AR/MR will be.
Each of these technologies has unique aspects, and also each shares many of the same opportunities and challenges.