![](http://www.samuelasherrivello.com/wp-content/uploads/2019/03/SAR.com_images_for_pages_dots_v1.png)
Every once in a while, a new technology, an old problem, and a big idea turn into an innovation.
– Dean Kamen
Here is more of my Unity game development portfolio.
DOTS Repos
- RMC Dots Library – (Includes no Unity Project)
- RMC DOTS Library & Examples – (Includes Unity Project)
DOTS Basics
With Unity’s Data-Oriented Technology Stack (DOTS), you take full advantage of today’s multicore processors with high-performance multithreaded workflows. Your code is faster and more reusable.
DOTS Technology
- Job System – Runs multithreaded code efficiently
- Burst Compiler – Produces highly optimized native code
- Entity Component System (ECS) – Data-oriented, performant code by default
DOTS Physics
The Unity Physics integration represents the default physics system in Unity for DOTS-based projects. It is backed by DOTS physics solver and written using the C# DOTS framework. The Physics system philosophy has more details.
By using a stateless design and not leveraging caching, it will simplify the complexity of Unity Physics.
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Videos
Samuel Asher Rivello, with over 20 years of Game Development expertise, presents Unity DOTS & ECS features, the RMC Dots Library, and examples.
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Presentation
In this presentation deck, we go deep into many areas of Unity DOTS.
Topics
► DOTS Diagram
► ECS
► Burst Compiler / Jobs
► Who Is This For?
► Hybrid Approach
► Game Architectures
► Demos
What’s Next?
Recognizing the redefinition of Unity as a platform through Unity DOTS, I have been learning how DOTS can improve my development services.
Please contact me to discuss any remote, contract opportunities that may be a good fit.