> Optimization


“Optimizing a game is crucial to provide the best possible experience for players.”

– Tiringa

This area of my portfolio highlights Best Practices.

Optimization

Dive into my comprehensive game development portfolio, where I showcase advanced Unity optimization techniques designed to enhance every aspect of your project.

Whether you’re interested in graphics optimization or profiling tools, my portfolio covers all the bases.

The latest release of Unity 6 brings key features to first-party support.

🔔Update: Optimization For Unity 6

For an in-depth look at the cutting-edge features of Unity, check out my Medium article, where I discuss topics such as the new GPU-Resident Drawer, scripting and memory optimizations, and object pooling.

From occlusion culling and lighting to physics optimization and shader graphs, my GitHub repository provides detailed before-and-after demos that illustrate the impact of each technique. Explore the intricacies of 3D LOD, static batching, and texture atlases, and see firsthand how these methods can elevate your game to new heights.

Optimization Sample Project

GitHub Repo

Topics

  • Occlusion Culling
  • Lighting
  • 3D Static Batching
  • 3D LOD
  • 3D Imposters
  • 2D Texture Atlases
  • Physics Optimization
  • Scripting Optimization
  • Shader Graph
  • VFX Graph

Optimization Articles

Medium Article

Topics

  • New GPU-Resident Drawer
  • Graphics Optimization
  • Scripting Optimization
  • Memory Management
  • Occlusion Culling
  • Object Pooling
  • Profiling Tools
  • Resources

Optimization Presentation


What’s Next?

I’m passionate about learning, creating, and contributing to meaningful projects.

Contact me to discuss opportunities that align with my experience, skills, and interests.