My recent focus has expanded into the Rust ecosystem, where I am exploring high-performance, cross-platform applications using modern frameworks such as Bevy and Dioxus. This work combines my interests in game development, decentralized systems, and Bitcoin Lightning Network technologies.
Through educational repositories and experimental prototypes, I am building practical experience with Rust game architecture, ECS workflows, desktop and web applications, and Lightning-enabled gameplay systems.
Blockchain Gaming – Design
Projects

Learning Resources
Before digging into the prototypes, here are a few learning projects I created to teach the basics of Rust and Bevy. These projects focus on core concepts like ECS architecture, plugins, systems, components, and game loop structure.
They are designed as practical starting points for developers who want to understand how Rust can be used for modern game development.
| Name | Info | |
|---|---|---|
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Bevy Lessons (GitHub) |
Learning resources covering Bevy fundamentals, ECS (Entity, Component, System) architecture, rendering, plugins, and gameplay systems. Great introduction to building modern Rust game projects with Bevy |
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Rust Lessons (GitHub) |
A practical Rust learning path focused on language fundamentals, tooling, architecture patterns, async workflows, and application development. Useful for moving from syntax basics into real Rust projects |
Prototype 1: Bitcoin Lightning – Pirate Trading Game

| Name | Info | |
|---|---|---|
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Bitcoin Lightning: Pirate Trading Game (GitHub) |
App combining Rust, Bitcoin Lightning technologies, and pirate trading gameplay to prove out Lightning payment needs and Taproot-backed inventory items for gaming mechanics |
Prototype 2: Bitcoin Lightning – Samurai Card Game

| Name | Info | |
|---|---|---|
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Bitcoin Lightning: Samurai Card Game (GitHub) |
A Bitcoin collectible card game built with Rust and the Bevy engine, where Taproot asset inventory feeds gameplay and Lightning supports peer-to-peer item sales |
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