These “Unity With Cocktails” training courses will be offered again soon. Contact me for more info.
1. A Shot of Unity #1 (Free Training)
- Duration: 1.5 hour
- Location & Date:
- Copenhagen, May 09, 2017, August 21, 2017, Dec 01, 2017,…
- More Info & Next Date: Join Our Free Meetup.com Group
- Price: Free
- Description: A brief introduction to Unity for Game Development
- Takeaway: Appreciation for what is possible with Unity and curiosity to learn more.
- Materials Required: None.
- Materials Provided: None
- Topics Covered
- What is Unity?
- Tour of the Unity Editor & C#
2. Unity With Cocktails (Paid Training)
- Duration: 16 hours during 1 weekend (Saturday / Sunday)
- Location, Price, & Date:
- Copenhagen.
- More Info: (Removed)
- Next Date? Join Our Free Meetup.com Group
- Description: Learn Unity for Game Development. This is a 2-day overview compressed from over 64 hours of course material. We’ll have a ‘cocktail’ (and beer) theme for the art assets and game programming. The atmosphere will be casual. The teaching style is approx. 80% lecture and live coding demonstration and 20% student-participation and group discussion.
- Takeaway: Skills to create a very basic 2D game with audio, visuals, and user input.
- Materials Required: Bring your own Laptop running
- Materials Required: Bring your own Mac/PC laptop the latest free Unity Personal Edition installed.
- Materials Provided: Sample projects and assets including C# source code.
- Prerequisites: Basic programming skills in any programming language.
- Note: If you are familiar with Unity and can already create your Unity own game, this course is too basic for you. See Unity Advanced below.
- Topics Covered
- Module 1
- What is Unity?
- Game development concepts
- Introduction to the Unity IDE
- GUI & Unity 2D
- Module 2
- C# Programming 1: Fields, Properties, Methods, Events
- Unity: GameObjects, MonoBehaviours, Transform, Serialization, Attributes, Editor Scripting
- Module 3
- C# Programming 2
- Unity: ScriptableObjects, Prefabs, Primitives, Physics, Audio, Input
- Debugging
- Debug class
- #pragma
- Warning vs Error / Compiler vs Runtime
- Module 4
- Deploying Unity for Mobile
- Unity Services – Cloud Build & Analytics, & more…
- High Quality (AAA) in Unity – Graphics (PBR, SSRR, GI) & Audio
- Game Design Patterns – Singleton, Observer, & more…
- Game Architectures
- Best Practices & Coding Standards
- Bonus (Time & Interest Permitting)
- Raycasting, Time.deltaTime, Coroutines
- NavMesh
- C# Programming 3:
- Lambda Functions
- ref/out
- LINQ
- Module 1
3. Unity Advanced
- Duration: TBD
- Location & Date: Upon Request
- Price: TBD
- Description: Private tutoring for individuals and groups on advanced topics of Unity. You choose the topics.